How do you make Karel put down a beeper?

Prepare for the Karel Programming Test with flashcards and multiple choice questions. Each question includes hints and explanations. Get ready to excel in your exam!

To make Karel put down a beeper, the correct command is putBeeper(). This function instructs Karel to place a beeper on the current square where it is positioned. The command is a straightforward action command that directly corresponds to the task of placing an object in the world Karel inhabits.

The naming convention of this command forms a clear and intuitive understanding, as it includes "put" to indicate an action and "Beeper" to specify the object being manipulated. This consistency in command structure helps reinforce the programming language's simplicity and usability.

In contrast, other options may seem plausible at first glance but do not reflect the correct function for putting down a beeper. Some might suggest actions related to managing the beeper yet don't conform to the established command for placing one on the ground.

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