How do you make Karel face a specific direction programmatically?

Prepare for the Karel Programming Test with flashcards and multiple choice questions. Each question includes hints and explanations. Get ready to excel in your exam!

To programmatically make Karel face a specific direction, the correct approach involves using the turnLeft() or turnRight() commands. These commands enable Karel to change its orientation step by step, allowing you to specify the desired facing direction based on the initial position Karel is in.

Karel starts facing a default direction, and turning left or right modifies that direction incrementally. For instance, if Karel is initially facing north and you want it to face east, you would use the turnRight() command once. Similarly, if you needed Karel to face south, you could use turnRight() twice or turnLeft() once.

The other options mention commands or methods that do not exist in Karel's programming context, making them unsuitable for this task. For example, there's no turnDirection(); command in Karel's programming language, nor can Karel's direction be adjusted by specifying an angle directly like in some graphical programming environments. Although setDirection(); might suggest a more direct way to change Karel's orientation, it is not a valid command in the Karel programming environment. Thus, utilizing turnLeft() or turnRight() is the correct and functional way to achieve the desired outcome of directing Karel to face a specific direction program

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