If Karel starts at Street 1 and Avenue 3 facing East, what street (row) and avenue (column) will Karel be on after the provided code runs?

Prepare for the Karel Programming Test with flashcards and multiple choice questions. Each question includes hints and explanations. Get ready to excel in your exam!

To determine where Karel will end up after executing the provided code, it's important to analyze the movements and actions that Karel performs based on the starting position and direction.

Karel starts at Street 1 and Avenue 3, facing East. From this position, moving East would increase the avenue number while moving North or South would alter the street number. Depending on the code's sequence of commands, Karel could either move forward, turn, and/or place or pick up beepers, which can impact the path taken.

If the provided code indicates that Karel moves East multiple times and perhaps makes upward movements on the street, it will determine his end position. To arrive at Street 2 and Avenue 6, Karel must effectively move forward to increase the avenue while potentially adjusting one to the street.

Selecting Street 2 and Avenue 6 suggests that Karel made a lateral move to the right (East) through several steps on the avenue and rose up one street in the process.

Karel's final position is conditioned by the specific set of moves coded; thus, by following through and conducting the actions step-by-step, the result of reaching Street 2 and Avenue 6 signifies an accurate calculation of Karel’s movements based on

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